Vertex Plane Cut
Cuts an object or face selection at every selected vertex across the chosen plane. Allows for standard and user defined axes.
- Takes a vertex selection and a plane
- Asks for a Face or Body selection. Only the selection will be cut.
- Cuts selection at every vertex given in the original selection.
This feature was added to vertex mode so users could use [Edge|Cut] RMB to add a vertex, and then use [Vertex|Plane Cut] to cut around the object.
This feature can handle a selection of multiple vertices and add a whole series of cuts at one time.
Body Plane Cut
Cuts an object selection at a specified plane. Includes options to Loop Cut the objects at the resulting cuts (see the Info Line).
Slices an object selection into an equal number of parts across a specified plane. Includes a Loop Cut option.
Face Plane Cut
Cuts the given face selection at the chosen plane. Includes a Slice feature via the mouse button options (see the Info Line).
There is a timer built into this tool which automatically stops the plane cut if the operation is taking too long.
In most reasonable cases, you shouldn’t hit this wall, but the auto-stop is there to allow you to try the process again using a smaller selection, instead of losing your model to a memory heap error.