How To
Pages: 1 2
Important threads
Threads
- Welding objects that were already UV mapped (0 Replies)
- Modeling Holes in a Cylinder tutorial (1 Reply)
- Build Trees (1 Reply)
- Helpful settings catalog of Create Texture Draw Options. (5 Replies)
- Boolean command usage (2.2.1) (3 Replies)
- Export Objects into Unity 3D (1 Reply)
- Dupin Cyclide - Torus (0 Replies)
- About new Snapimge function in Wings3D v2.1.6 (4 Replies)
- W3D export to Blender (5 Replies)
- Integrated Circuits (2 Replies)
- Disk brake (1 Reply)
- Spiky shape (0 Replies)
- Using the Wings3D 'Create Normalmap' feature (1 Reply)
- Unwraping a curved object (how I do) (8 Replies)
- The meaning of Body selection modes on Geometry and AutoUV window (0 Replies)
- Razor wire (0 Replies)
- Cinema 4D bevel style (2 Replies)
- How to avoid overlap disarrange on cartoon edge export. (0 Replies)
- Rocks (1 Reply)
- Unwraping a twisted mesh (0 Replies)
Pages: 1 2