Hi, a new update , I worked in the arms and hands and now I am working in the torso.
If you are interested, the actual work mesh has 3300 polys, and the rendered mesh (one smooth applied), 13100 polys
This numbers go up because I am still modelling and I have to add the genitals and the inner mouth.
Here a wip render.

Hi, the final, I think, mesh, now I am going to uv mapping it.

looks really good. cant tell you put time into it
Hi, for the modelling, I don't know, but I think, I am not sure, around 4 or 5 hours divided in several sesions.
I change the head a little, and this is the final model for real.

Hi, I am texturing the male figure(adman v2), here, a WIP render of the progress.
More updates soon.
A new update in this figure texture. I use other lights set too in this render.

adh3d,
I like the new lighting better. Since I don't have muscles like that I may not have a good reference but the area around his knees has always looked a bit strange to me... not that I have done anything close to as good as this...
oort
Hi, thanks, I don't have those muscles either LOL, I follow some reference images, but anyway, I take a look what you say.

A new update, a new render with new light and some little changes in the materials, You can see in this render one of the face morphs, a morph is an "editing" using the original mesh.

Hi, a new 3d model I am working, just a food kiosk.
A render without textures
More updates soon.