08-07-2015, 09:04 AM
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08-07-2015, 12:25 PM
Wings does not display specular maps currently.
08-07-2015, 12:41 PM
(08-07-2015 12:25 PM)dgud Wrote: [ -> ]Wings does not display specular maps currently.
Ok, it does not display spec. maps at the moment but can it still apply?
I will export the model anyway and it will go into games. (which games display spec. maps)
So, how i can apply?
If it just can't apply then i need to know at previous versions of wings how could you apply?
Thanks!
08-07-2015, 04:17 PM
giannis196,
Wings3D will export all the textures (diffuse, gloss, bump, normal) that are associated with your Materials. The games will have their own way of using the textures, and possible limitations.
If you have a flat face you can use the "Snap Image" tool to add textures. For more complicated things you will need to use "AutoUV".
Another new user is asking similar questions here... Textures
oort
Wings3D will export all the textures (diffuse, gloss, bump, normal) that are associated with your Materials. The games will have their own way of using the textures, and possible limitations.
If you have a flat face you can use the "Snap Image" tool to add textures. For more complicated things you will need to use "AutoUV".
Another new user is asking similar questions here... Textures
oort
08-07-2015, 04:50 PM
(08-07-2015 12:41 PM)giannis196 Wrote: [ -> ]Ok, it does not display spec. maps at the moment but can it still apply?It can't anyway.
I will export the model anyway and it will go into games. (which games display spec. maps)
You can assign maps to diffuse, glossy, bump and normal maps.
Maybe you could use the map you assign to glossy to be assigned to specular in the engine?!
They are not the same, but seems to be related.
08-07-2015, 08:29 PM
(08-07-2015 04:50 PM)micheus Wrote: [ -> ](08-07-2015 12:41 PM)giannis196 Wrote: [ -> ]Ok, it does not display spec. maps at the moment but can it still apply?It can't anyway.
I will export the model anyway and it will go into games. (which games display spec. maps)
You can assign maps to diffuse, glossy, bump and normal maps.
Maybe you could use the map you assign to glossy to be assigned to specular in the engine?!
They are not the same, but seems to be related.
ok, so it can't anyway.
It would be nice if at the next versions of wings 3d the wings 3d could be able to import and apply spec. maps too!
Thanks!
08-07-2015, 08:33 PM
And Alpha Maps...
oort
oort
08-08-2015, 08:05 AM
(08-07-2015 08:33 PM)oort Wrote: [ -> ]And Alpha Maps...
oort
I agree!
btw where we can write our feature requests?
I haven't see a specific place for feature requests.
Thanks!
08-10-2015, 08:31 AM
Spec and gloss map is the same thing?
Drag an image in outliner to a material and select gloss.
Drag an image in outliner to a material and select gloss.
08-10-2015, 09:39 AM
I did but i saw no difference.
Is there any settings that i must adjust after adding my specular?
Thanks!
Is there any settings that i must adjust after adding my specular?
Thanks!
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