That depends on how you got that faces. if using Extract, Extrude, Shell Extrude, ...
tetrahedron:bevel vertices:intrude triangles:bevel edges:extract faces:invert selection: rotate faces 45 deg.
Than I deleted the mesh I didn't need. And here I am.
Ok. Something you never can forget is that Wings3D works with a manifold surface - it is always a closed object.
When you used Extract you create a object without thick - it's a two face object but without thick. Because of the manifold thing, Bridge works only to connect faces. That means you will need to set some thick to your objects. Select one side of each "hexagon" (the same side: inner or outter) and extrude it a little. Now you have faces to bridge.
That will be a resource you can explore to translate operations made in other 3D softwares. In this
video I translated other tutorial you will see this.
Your problem will be the Squeeze modifier that John used. We don't have a similar command.
Yo still can reach the shape, but with a lot of work.
Yes, I have noticed it.

Also, I couldn't find similar spherify modifier.
I found useful tight, scale and twist operation.
Although, in the middle of the process I should have ticken the mesh before because I couldn't use it afterwards.
I think I'll will make another one.
Thank you for guidance.
Btw, I've posted in another thread about TopMod algorithm: Add Handle. Do you know how to create it in W3D?

Yes, Tighten can be used for Spherify and Relax commands of 3dsmax.
I translated some video of this kind of object. Take a look on them. Maybe you can find any useful "trick" for other projects.
I'm going to take a look at the other thread soon. I have leave home now.
Some test with icosahedron with beveled vertices.
I used tighten and inflation of face loops and on entire mesh.
Vertex:Deform:Inflation could also be used instead of 3dsmax spherify.

Yeap, rarely remember about these deform modifiers.
This model looks similar to some intrincated one I have seen at DeviantArt.
