(03-19-2014 12:54 AM)oort Wrote: [ -> ]Should it be listed as "Rotate Snap Image" instead of "Rotate Snap Mode"???
Damn copy and past.
Quote:If I hit Tab to enter a numeric value > Enter a Value > Reset > Cancel, I am then only able to rotate in one direction.
I needed to understand better the wings_drag module. It's fixed now. [file updated]
Quote:Clicking in the Geometry Window gets control back. I need to be more careful when moving the mouse...
You can use the constraint keys for avoid it (SHIFT or ALT).
Quote:I see that "Reset" brings back the previous state. Would it be good to also be able to bring back the image's original state?
I can't see this option. The most close of it I found in
Proportional Scale->Actual Size ("Reset image to its actual size").

Micheus,
Are you sure you have posted the updated file? I still see "Rotate Snap Mode".
Thanks,
oort
(03-20-2014 07:35 PM)oort Wrote: [ -> ]Are you sure you have posted the updated file? I still see "Rotate Snap Mode".
You are absolutely right. Sorry about that.
I uploaded a new
.tar file, but I forgot to replace the new beam into it. (I use to move the beam from the dev directory to that one which I use for "packing")
Micheus,
Thanks it is working good now...
oort
With "Rotate Snap Image" function, can I rotate the image for any degree (0 to 360)?
(03-21-2014 02:09 AM)jamescmc Wrote: [ -> ]With "Rotate Snap Image" function, can I rotate the image for any degree (0 to 360)?
yes. Clockwise and counterclockwise.
I just made a pull request for this:
pull #68
This change was accepted.

Micheus,
Glad to hear it is accepted...
oort
Is there any limitation for the format of using "
Rotate Snap Image" function. For instance, whether vector image like svg can be rotated with this function. Besides
rotating image within 360 degrees, does this support image flipping as well?