02-15-2013, 02:43 PM
02-15-2013, 03:48 PM
If you mean to subdivide without lost the model shape, the answer is yes: use Body|AutoSmooth (you may have to experiment different angle values). This will attribute to some edges Hardness|Hard. After this, you can Smooth the model without lost its shape.
At the end you can select all the edges and attribute them Hardness|Soft.
I've recorded two short tutorials about this in 2010:
At the end you can select all the edges and attribute them Hardness|Soft.
I've recorded two short tutorials about this in 2010:
02-16-2013, 01:16 AM
Hey Fonte!
Thanks dude! That is exactly what I was looking for! Mainly I was trying to do some AO texture pass easily in Wings, but with its lack of high poly handling, it may not work afterall.
Cheers sir, I appreciate your help!!
Thanks dude! That is exactly what I was looking for! Mainly I was trying to do some AO texture pass easily in Wings, but with its lack of high poly handling, it may not work afterall.
Cheers sir, I appreciate your help!!
03-20-2013, 04:01 PM
Your videos provide a great source, as a refresher as I have not used wingd3d for well over 9 years