Thanks
williamsimon.
This is my new one:

The petals were built using Absolute Command->Rotate [
RMB]

I made one rock and after select a 20% random of faces I extracted them and apply Deform->Crumple to create the small rocks.
It was not applied subdivision to the exported rocks. In the Kerkythea I created three procedural materials (with procedural bump map applied to get some details). Also, I used the instance tool to replicate them in the ground.
Rendered with Kerkythea 2008 Echo Boost 64bits
Full render and details click on image to see it in my
deviantArt.
Really cool stuff. im still amaized what we can do with Wings
Rendered with Kerkythea 2008 Echo Boost 64bits
Render update:

After I applied the new material and rendered it using the option
PhotonMap+Caustics - Fine + AA 0.3
Very nice.
Interesting bottom part of the bottle
I'm just missing label texture on the bottle.
@Micheus
How did you make iron cap holder? did you use Mlab - tubes for loop parts?
Olve11, it's because it they are decorative bottles. Here is the refence:
Hank, I used Sweep Region. It's enough to do this kind of "pipe".
I'm still working in the glass material sine LuxXeon (in DeviantArt) made some suggestions as you an see there.
Very nice model. YafaRay does great glass with caustics.
oort