02-15-2013, 11:41 PM
02-16-2013, 01:46 AM
Micheus ... is there something here worth fixing ? I'm pretty sure there is.
Do it on a very large dodecahedron and a very small one. Look at the difference between starting insets.
I have made a fix for my machine. All I did is make it a constant relation ot average edge size. Not sure what the existing code was trying to do.
Do it on a very large dodecahedron and a very small one. Look at the difference between starting insets.
I have made a fix for my machine. All I did is make it a constant relation ot average edge size. Not sure what the existing code was trying to do.
02-16-2013, 04:09 AM
I think that it was coded to work in this way.
If you apply the initial value to a default dodecahedron (1 UN size), you will notice that the short segment (I'll refer it as "bevel") has 0.2 UN and there is no matter how big you create your dodecahedron. But, if you create one dodecahedron less than 1 UN and apply the default (initial) value to it, you will notice that this "bevel" will now be close to 1/3 of the edge lenght.
If you apply the initial value to a default dodecahedron (1 UN size), you will notice that the short segment (I'll refer it as "bevel") has 0.2 UN and there is no matter how big you create your dodecahedron. But, if you create one dodecahedron less than 1 UN and apply the default (initial) value to it, you will notice that this "bevel" will now be close to 1/3 of the edge lenght.
02-16-2013, 04:04 PM
Why would anyone favor this behavior over something just plain proportional to the object size regardless of bigger or smaller than 1UN ?
I work with a fellow who measures everything in inches. He works with human forms. His models are like 60 to 70 units (inches tall).
I work with a fellow who measures everything in inches. He works with human forms. His models are like 60 to 70 units (inches tall).