Hello
I want to share with you my new models, renders
Wings 3D - modeled
Kerkythea - render (Metropolis Light Transport)
Gimp - mask
KVADPhoto+ - filters
original render
with filters
some models render
levitating flower pot
Wings
Kerkythea screenshot
Enjoy
olve11, this interior looks much better and realistic. Beautiful sofa.

I liked the first image of those with filters.
It could be on purpose, but I have to comment that for me it seems like the brick's bump or normal map is inverted. The mortar looks to be going out of the brick.
Hi Micheus
It's bump map and its not by inverted.

White up
Black down
Or?
That is a Kerkythea issue that was drive me crazy.
Do you remember my thread: Does the normal map inverted in Wings3D?? I thought the problem was the Gimp's plugin, but then I realise that wasn't it when I mixed it with Substance Painter maps.
Because I started making the map to use with Kerkythea I was getting them weird in Wings3D and Blender.
I'm create
this new post in Kerkythea to not polute your thread.
[edited]The thread I created was a mistake. I misunderstood how Wings3D works with bumps. (see that thread)
Micheus, thank for your advice.
You have right.
Aniway, its creazy.I don't know that the bump map in Kerkythea it works this options.
Other programs work otherwise.
Anyway, thanks. See the result of new setting
And with your filter Micheus

I think that is a KT bug.
It looks better now.

@olve11, how to make such nice bump map ?
And how to make AO companion map?