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Full Version: Takeart|Mushrooms scene
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Hi,

Mushrooms scene.
Unfortunately I have made low resolution mushroom texture :/
Enjoy

Modeling: Wings 3D
Render: Cycles
Final: Photoshop





Feel free to comment
Regards
Marcin Maćkowiak
Normally I don't comment on gallery submissions and great works of art. Yours at typically very nice ... inspirational ...

With this one ... I can help but feel that you need the GILLS and surface details to make it more "mushroomy". Naturally I would lean towards use of perhaps some voronoi based regions imprinted as gill and or stem ... picking maybe a more interesting mushroom.
Excellent work!

Did you use any background picture or all made in W3D?
I assume foreground grass is texture, but how did you make leaf area - some algorithm or hand made?

Could you also share with 'pure' wire?
Thanks!

BR, Hank
Marcin,
Very nice modeling and render.
If you are interested in modeling the gills, here is a Wings3D tutorial...Mushroom Tutorial

oort
Thanks guys for your kind words and advices.

Ofcourse I could do it more detailed, but I wanted to keep mushrooms lowpoly as much as I could. As you can see the whole scene is not so much complex.

(12-03-2016 02:37 PM)Hank Wrote: [ -> ]Did you use any background picture or all made in W3D?

Here you go:

As you can see in the backgroud there is an alpha space.
Grass made with particle systems in Blender. It is not any grass texture.
I used put on option and hand made editing to make leaves. Smile

Thanks again!
Nice Work!
Wow that looks great, do you know which species of mushroom that is by any chance?
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