Wings 3D Development Forum

Full Version: Shell
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Shell

That is one sexy shell cage.
A characteristic example of the joys of playing with shapes in Wings... : - )
It did give rise to an idea : Move Normal (Relative/Proportional).

If you want to move normal 3 units ... the 3 will be tweeked by the Ne = average edge length in neighborhood divided by Max edge length. 3 * Ne/Max.

I don't think I have this yet ... but would help keep cage rods smaller at tip of shell.
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