Nice one Marcin.
Thanks for share the step-by-step. I think it would be shared in the How To section.
Just to share other possibilities, there was an interesting discussion about this subject (but, a five points one) at the old Wings3D forum - Shuriken model - from 2011. puzzledpaul offered us a couple of different options as well as I record five different approaches too.
Wings3d: Making a Shuriken: method 1, method 2, method 3, method 4 and method 5
Yeah, we always can find a new way to build the same object. I had been playing with Wings3d for two years that time and now, six years later I would probably try a different approach. As me we knows the tool's more possibilities we can see.
(06-13-2017 11:38 PM)micheus Wrote: [ -> ]Yeah, we always can find a new way to build the same object. I had been playing with Wings3d for two years that time and now, six years later I would probably try a different approach. As me we knows the tool's more possibilities we can see.
That's why I love so much 3D world. Because it's never boring even If you do the same project you can always do It using new methods and ideas etc.
Excellent work!
Could you share with details about textures?
Shuriken looks like cloud/noise from Blender and the tree is the same or made from reference photo?
Excellent work!
Could you share with details about textures?
Shuriken looks like cloud/noise from Blender and the tree is the same or made from reference photo?
BR, Hank
I'm not sure if I catch what you mean.
Tree and shuriken is as model 3D. The background (blurred) is added in photoshop.
If you type in google shuriken there is a first image of shuriken - I took it as reference texture. For a tree I have got a texture from somewhere I don't remember (it was in my texture library).
Shuriken may look green because of reflections from leaves.