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Full Version: Low Poly Export Problem
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Hello, I'm quite new to Wings3D and I've stumbled across a problem.

I decided to try using Wings3D instead of Blender and I started off by making a simple low poly tree.
low poly tree 1 (click here)
Overall, I was very happy with the cartoon-y look when I exported it into Unity Biggrin.
low poly tree export 1 (click here)

I decided to make another tree.
low poly tree 2 (click here)
I was also very happy with the cartoon design of this one until I saw the curved render Undecided.
low poly tree export 2 (click here)
I made a bridge, ground plane and a pine tree after that with no sign of the cartoon-y look coming back.

Any way to get the low poly look back? Possibly, it was my fault as I might have messed up the settings. Thanks! Biggrin
I don't know anything about the Unity, but ...
(11-03-2017, 04:50 PM)creatorlater Wrote: [ -> ]Any way to get the low poly look back? Possibly, it was my fault as I might have messed up the settings.
... it doesn't looks like you have applied smooth to your model - either at design time as well as by using the exporter option (sub-D).

So, maybe you have enabled the "Export normals/smooth groups" option in the exporter option(?!) (assuming you used the Wavefront one)
It worked, thank you!
Good to know. Smile
Thanks for the feedback.