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Full Version: Best way to "bridge" neighboring faces/ add geometry?
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Hello!
I have 2 probably related questions/ scenarios:

1) I get that Wings3D is extrusion or volume based, sort of. Now I want to connect the selected vertices in the following picture: [Image: f796e3a496f1782bfb52094b591c6892.png]

What would be the best/ a good way to go about this?
Currently I'm extruding the 3 faces inbetween, then delete/ collapse edges until I'm there. Not the best workflow IMO.

2) How do I bridge 2 neighboring faces, for example in the following situation:?
[Image: f8b91ef0eeeba8673e7feb96cc02dae9.png]
That gets quite messy (rendering "errors") when I delete edges and vertices here and there until I'm allowed to connect the vertices at the bottom.

Thanks in advance.
Select the faces in between your vertices and delete them (in the top picture that would be 3 faces in all). Then select the vertices you want to connect and press c to connect.
Wow, never thought about deleting the faces.
That helps a lot, thanks!
Good to know, thanks for the tutorial! Wink