Wings 3D Development Forum

Full Version: Tips on how to lower tricount?
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
I'm working on making some assets that I need to scatter around on a world map. The base meshes have been exported from World Machine, which has only a very simple triangle reduction tool. I've gotten to the point where the mountains, etc. have the desired silhouette, but the tricount is a bit on the high side considering the amount I want to place.

Does anyone here know of some good ways to lower the tricount of something like this, in the places where it won't affect the silhouette?



Nice mountain. You could try Meshlab or ReMesh.

Meshlab website

ReMesh website

oort
Meshlab worked out great, thank you!
You are welcome. Glad it worked.

oort
Reference URL's