(10-21-2013 05:57 AM)oort Wrote: [ -> ]Maybe Micheus means in the dialog window where you specify the file name???
Yes. Here is the POV-Ray new Render dialog:
oort Wrote:1) Would Wings3D remember to use the same file type the next time you render? As it is now this is saved to your preferences so that you do not have to specify a file type every time you render.
Yes, I did some changes to POV-ray plugin to remember it too. It's still saved in the preferences file. One can ask about to remember the file name too - we can implement that too.
Quote:2)How would you handle .exr which has additional settings (float, zbuf, compression)?
Well, we still can have these information been entered in the current dialog and used as necessary (user select the proper type).
In real world we use to set the Render options a few time (a fast one for testing and a better quality for final render). Most of the time we'll be tweaking the materials and render.
Micheus,
Sounds and looks good to me...
oort
I just did a test and verified that .exr export was still working in YafaRay 0.1.2 Beta 2. It stopped working in YafaRay 0.1.5.
oort
I'd like to make a feature request - as we're dealing with menus etc right now

Specifically:
For antialiasing settings in the Yafaray dialog.
- Could we have a dropdown where the user selects from a named setting which sets all the current AA values.
- Could the user have a way of defining their own named set of AA values (even manually by editing in a related file).
E.g. choose 'minimal' from dropdown - pass=1 etc very basic and ugly - but fast to render
Or choose 'medium' - defaults as now set,
Or choose 'fine' - mitchell filter, 3 passes, 128 addtl samples, etc...
Or choose a user named set like 'HiQ - high addtl' for high addtl samples and low passes vs 'HiQ - high samples' for higher number of sample passes....
I'd find this to be useful when making quick initial passes to get materials right.
Cheers...

P.S. When using Save in this menu - I currently get a crash dump.
relevant part of which is:
Quote:Window: {dialog,#Ref<0.0.0.592>}
Reason: function_clause
...
[{file,"h:/YAFMAS~1/wings/PLUGIN~1/IMPORT~1/yafaray/yaf_render_UI.erl"},
{line,14}]},
{wpc_yafaray,export_dialog_loop,2,
[{file,"h:/YAFMAS~1/wings/PLUGIN~1/IMPORT~1/wpc_yafaray.erl"},
{line,519}]},
{wings_ask,return_result,1,[{file,"wings_ask.erl"},{line,871}]},
{wings_wm,handle_event,3,[{file,"wings_wm.erl"},{line,824}]},
{wings_wm,send_event,2,[{file,"wings_wm.erl"},{line,796}]},
{wings_wm,do_dispatch,2,[{file,"wings_wm.erl"},{line,698}]},
{wings_wm,get_and_dispatch,0,[{file,"wings_wm.erl"},{line,612}]},
{wings,init,1,[{file,"wings.erl"},{line,148}]}]
I have updated the binary ones and the exporter to fix some errors.
Some options of Background do not work correctly or contain default values.
Some errors have been fixed in ' area light ' and now it seems to work well.
Communicated: this will be the last update using the name YafaRay.
I have realized a 'fork' of the project and I am going to continue his development with another name, not defined yet.
Any name proposal?
Binaries..
https://dl.dropboxusercontent.com/u/1684...5_23_10.7z
Exporter..
https://dl.dropboxusercontent.com/u/1684..._23_10.zip
Also i update links in first post.
YafaRay was kinda growing on me actually....
There's so many of them out there now (unbiased raytracers) - branding is useful to differentiate them.
If I may ask - Are you forking it because you're going to continue dev in a new direction ?
povmaniac,
Thanks for the updated files. I wish I had more time for testing today. I tested Path Tracing and see that you have fixed that in the plugin. Thanks! I also noticed that sunsky background is working and you have worked on the World Environment settings. Looks good
What was updated in the YafaRay 0.1.5 SSS binary?
No more time today...
For the new name maybe YafpRay if you want to keep the name similar. P as in Perfect...
Thanks again,
oort
(10-23-2013 02:08 PM)oort Wrote: [ -> ].....
What was updated in the YafaRay 0.1.5 SSS binary?
I added correct number photons to banner info..
Code:
diff --git a/src/integrators/directlight.cc b/src/integrators/directlight.cc
index b91ba51..0e5bbc6 100644
--- a/src/integrators/directlight.cc
+++ b/src/integrators/directlight.cc
@@ -87,7 +87,7 @@ bool directLighting_t::preprocess()
{
//success = createSSSMaps();
success = createSSSMapsByPhotonTracing();
- set << "SSS shoot:" << nCausPhotons << " photons. ";
+ set << "SSS shoot:" << nSSSPhotons << " photons. ";
std::map<const object3d_t*, photonMap_t*>::iterator it = SSSMaps.begin();
while (it!=SSSMaps.end())
{
diff --git a/src/integrators/pathtracer.cc b/src/integrators/pathtracer.cc
index 62dbbaf..1b9d46e 100644
--- a/src/integrators/pathtracer.cc
+++ b/src/integrators/pathtracer.cc
@@ -96,7 +96,7 @@ bool pathIntegrator_t::preprocess()
{
//success = createSSSMaps();
success = createSSSMapsByPhotonTracing();
- set << "SSS shoot:" << nCausPhotons << " photons. ";
+ set << "SSS shoot:" << nSSSPhotons << " photons. ";
std::map<const object3d_t*, photonMap_t*>::iterator it = SSSMaps.begin();
while (it!=SSSMaps.end())
{
diff --git a/src/integrators/photonintegr.cc b/src/integrators/photonintegr.cc
index d35001a..942568e 100644
--- a/src/integrators/photonintegr.cc
+++ b/src/integrators/photonintegr.cc
@@ -529,6 +529,8 @@ bool photonIntegrator_t::preprocess()
//Y_INFO << "SSSMap : " << SSSMaps.size() << yendl;
//createSSSMaps();
createSSSMapsByPhotonTracing();
+ // povman:add text to banner info
+ set << "SSS shoot:" << nSSSPhotons << " photons. ";
std::map<const object3d_t*, photonMap_t*>::iterator it = SSSMaps.begin();
while (it!=SSSMaps.end())
{
@@ -881,7 +883,6 @@ colorA_t photonIntegrator_t::integrate(renderState_t &state, diffRay_t &ray) con
}
}
}
Alas hdri env map option missing from ambient light dialog.
so no lights
