The modelling is quite good... the texturing is in need of some more work, however. So as it is makes the creature look very flat... its body parts are difficultly discernible. A less dark colored texture, some carefully put bump maps and some variations on texture's colors may help. A better staging too is important... better lighting of the scene would enhance the feel of depth in the scene's space, for example.
Btw, which renderer did you use for making the wire render?
(11-25-2013 09:37 PM)Dimitri Wrote: [ -> ]which renderer did you use for making the wire render?
From this
other rendered image I believe he has used
Kerkythea (also free).
(11-25-2013 09:37 PM)Dimitri Wrote: [ -> ]The modelling is quite good... the texturing is in need of some more work, however. So as it is makes the creature look very flat... its body parts are difficultly discernible. A less dark colored texture, some carefully put bump maps and some variations on texture's colors may help. A better staging too is important... better lighting of the scene would enhance the feel of depth in the scene's space, for example.
Btw, which renderer did you use for making the wire render?
Hello Dimitri
Textured model took me 3 hours + render.
So it was enough to quickly.
I made this new texture:
in the normal map I am a beginner because look worse
mutawore 2b
mutawore 2a
The new textures and renders are much better...
(11-26-2013 11:00 PM)Dimitri Wrote: [ -> ]The new textures and renders are much better...
Thanks for help Dimitri
Thanks for all comments for all
