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Full Version: POV-Ray bug: Ambient lights are ignored
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Haven't checked in 1.5.2 yet, though, so maybe it got fixed in the general POV-Ray export fix in that release...

edit: yeah, still broken Sad
Ambient lights object in Wings3d was always ignored by the exporter.
In POV-Ray Ambient Light is part of the global setting and you will be able to define its color by setting the Background field (default value is black) in the Render/Exporter dialog box.
(01-01-2014 05:15 PM)micheus Wrote: [ -> ]Ambient lights object in Wings3d was always ignored by the exporter.
In POV-Ray Ambient Light is part of the global setting and you will be able to define its color by setting the Background field (default value is black) in the Render/Exporter dialog box.

Oh, I thought Background set the background color of the render, not the ambient light that would be applied to models... is there any way to set the ambient light without also setting the background color? (e.g. I want the ambient light to be gray, but the background to be black, so unlit objects appear gray, but empty space appears black)
Sorry ekolis, I messed up all the information here. Blush

The field Background in the exporter is the background color you want. The ambient color you want in you scene you will use the Emissive Filter color (below the Background field).
"Emissive filter"? Hmm, that's an interesting way to say "ambient light color"... Smile
yeah, I also don't know why Avariant used that name.
Maybe it's like, it's a global modifier for all materials' emissive color or something? Except that's basically the same thing as ambient, so why not just say ambient? Tongue
Maybe it could be listed as "Ambient/Emissive". I was confused by this as well back when I was playing with the Pov-Ray plugin.

oort
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