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Full Version: Create arbitrary vertex on face?
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I'm attempting to update an old mesh based upon its texture. This includes adding many vertices at POIs, e.g. window corners, hatches, etc. Currently I am having to select the quad containing the texture piece and use the edge:cut command with an arbitrary number of verts to get something where I need it to be. What I would like to do is simply place a vertex at an arbitrary location on a face and connect it to other vertices manually. Am I missing a standard functionality of Wings, or is this something that isn't handled well closed-shape modeling?

Note: I am aware of the right-click command for cut; that is to place a vertex on an arbitrary point on a line. I am looking for this same functionality where the vertex is placed on a face.
(01-08-2014 02:12 PM)calebmillerkb3 Wrote: [ -> ]...I am looking for this same functionality where the vertex is placed on a face.

Search over ... doesn't exist.

One suggestion would be to create 'vert support geometry' ... eg a diagonal across a quad, inser a vert, then move said vert to desired location using move free (say) ... and if you wanted new vert to stay on same plane as orig face (assuming flat), select face and use View | Align to selection

pp
Thanks Paul, I will try what you've suggested.
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