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Full Version: Build a CAGE for XNormal in Wings3D
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Get the HIGH RESULTION PICTURES (2680 × 1560 Pixel) here:

PAGE_01_Introduction
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PAGE_02_Flow-Chart
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PAGE_03_Base-Model
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PAGE_04_High-Poly-Model-1
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PAGE_05_High-Poly-Model-2
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PAGE_06_Low-Poly-Model-1
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PAGE_07_Low-Poly-Model-2
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PAGE_08_Low-Poly-Model-3
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PAGE_09_Low-Poly-Model-4
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PAGE_10_Low-Poly-Model-5
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PAGE_11_Low-Poly-Model-6
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PAGE_12_Low-Poly-Model-7
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PAGE_13_Low-Poly-Model-8
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PAGE_14_Cage-Model-1
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PAGE_15_Cage-Model-2
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PAGE_16_Cage-Model-3
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PAGE_17_Cage-Model-4
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PAGE_18_XNormal-1
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PAGE_19_XNormal-2
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PAGE_20_XNormal-3
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PAGE_21_XNormal-4
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PAGE_22_Normal-Map-Result
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PAGE_23_Normal-Map-Tips
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CONTENT:
- How to build a CAGE for XNORMAL in WINGS3D
- How to prepare / setup a LOWPOLY-MODEL and the CAGE-MODEL
to BAKE a NORMAL-MAP from a SINGLE HIGHPOLY-MODEL onto
multiple LOWPOLY-MODELS
- A quick WINGS-3D workflow with EXAMPLE
- From a BASE-MODEL to a LOWPOLY- / HIGHPOLY- and CAGE-MODEL
- How to split the LOWPOLY- and CAGE-MODEL to separated OBJECTS
- How to prepare the UV-MAP of the LOWPOLY-MODEL for the NORMAL-MAP
- How to EXPORT all MODELS from WINGS3D to XNORMAL
- How to load all MODELS into XNormal
- How to bake the NORMAL-MAP in XNormal
- Additional information about EDGE PADDING in XNormal,
Triangulation, Tangent-Space, Vertex-ID-Order and more
Thanks for share this.
thank you, micheus! Smile
i hope it is usefull for some wings-users...
A lot of work went into the creation of this high quality tutorial. Well done!
I love illustrated tutorials: super! Smile
thanks a lot @MikeJ and @FonteBoa for your kind words, i appreciate it! Smile ...and iam glad you like it!
wings is such a great tool... and i always like it to see how people are using the features and/or develope workflows (like FonteBoa´s Youtube Channel)
this is my first project... to give something back to the community.
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