i always wondered...
...and sometimes it makes the use of BOUNDING BOX really cumbersome...
coz it is disconnected to the UNDO / REDO command!
is it intenional, that the user is not able to UNDO / REDO
changes to the BOUNDING BOX?
...perhaps it is not intentional... and just a kind of thread handling and not so easy to
connect it to UNDO / REDO?
Personally, I find that quite useful. But maybe it was not intentional and I just adapted my own workflow around that.
@VladD
of coz... it could be usefull in many situations...
...on the other hand... it can make you scream, if you change a point numericaly and
and you kill the BB by mistake
...i would pefer a "LOCK Bounding Box" command...
and off-topic... i think it would be nice to get multiple BOUNDING BOXES...
think about this scenario:
- you got one object
- you got a lot of BB placed on a surface
- you move the single object by one command to ALL of these BB´s (cloning the object to many BB´s)
...that could solve the missing SCATTERING function in wings (some people would like it)
