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Low res uv map: Nearest neighbor scaling? - Printable Version

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Low res uv map: Nearest neighbor scaling? - mhulse - 08-29-2015

Hello,

I was curious if there is any way for me to apply a low resolution texture to an object and have it scale using nearest neighbor (preserving hard edges)?

I created a UV map at the lowest resolution and am seeing bilinear scaling (art gets fuzzy around edges).

I'd like to retain hardness of the art/pixels when applied to the object.

Hope that makes sense. Thanks for you time!


RE: Low res uv map: Nearest neighbor scaling? - micheus - 05-03-2020

In cases someone else wants to know about that, this option is available by disabling the texture filtering. Go to the main menu View -> Show -> Filter Textures.