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What does OpenCL module provide to Wings3D ? - Printable Version

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What does OpenCL module provide to Wings3D ? - ggaliens - 01-08-2016

What does OpenCL module provide to Wings3D ?

It it mostly for rendering ? Does it help during subdivision ?
Where can I get a detailed description of what it provides ?

-- Thanks.


RE: What does OpenCL module provide to Wings3D ? - micheus - 01-08-2016

(01-08-2016, 07:42 PM)ggaliens Wrote: It it mostly for rendering ? Does it help during subdivision ?
Rendering? I don't think so.
Subdivision? Yes. Didn't you ever use smooth proxy with OpenCL high level of subd enabled?
You'll find information in these modules: wings_cc.erl and wings_cc_ref.erl


RE: What does OpenCL module provide to Wings3D ? - ggaliens - 01-08-2016

"Didn't you ever use smooth proxy with OpenCL high level of subd enabled?"

Is that fun ?

I used to try to design all my characters so that I could get away with only manually dividing once at render or render-preview time for model to look good. For a human I would add a few more loops at eyes and nose and lips for GOOD CONTROL. Didn't want to leave the positions up to Catmull Clark.

It would be really nice for Cars and spaceships I would imagine ... the proxy mode.


RE: What does OpenCL module provide to Wings3D ? - micheus - 01-08-2016

Fun is not the word.
It's useful for keeping modeling low poly but thinking in the final result which you can decide how much smooth levels you will use.

When enabled, it will replace the default smooth preview routine - [Shif]+[TAB].