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Proposal for Create texture Draw Options Dialog - Printable Version

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Proposal for Create texture Draw Options Dialog - tkbd - 01-15-2016

Micheus,If any option is selected,it is possible to reflect it to the pull-down menus?
Perhaps all of the pull-down item of Draw Options Dialog would need to be rewrite.

For example. The case that some Noise effect using...
Quote:====== Current display======
Background
Draw Edges
*Noise* <-----
*Noise* <----- They content is unknown.
*Noise* <-----
*Hexagon*
*Hexagon*

If an user use a shader that belongs to the same type, the he has no way of knowing it.
The user must find the desired item.(The unreasonable game for open a treasure box.)

Quote:====== Ideal information display ======
Background
Draw Edges
*Noise*(Cloud)
*Noise*(Granite)
*Noise*(Concret)
*Hexagon* <--------- Default selected(*1)
*Hexagon*(Pineapple fruit style)

(*1.. In the case of default, it is the display of up to now.)
It becomes useful to this way to display.

If it can be realized...., I'm glad. :)
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tkbd


RE: Proposal for Create texture Draw Options Dialog - micheus - 01-15-2016

I think that is not possible, but I have to check the code before.

If that can't be done, maybe the way would be separate (duplicate) all the shaders code to create each kind of pattern.


RE: Proposal for Create texture Draw Options Dialog - tkbd - 01-16-2016

Thank you for reply.
I see.
I wouldn't hope that it's specification becomes too complicated.
At the moment, maybe people who handle such complicated combination would be rare. Wink

if compensate for this weakpoint, It might need a shader that making a nice result without does many shaders superposition using.

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tkbd


RE: Proposal for Create texture Draw Options Dialog - Marm1971 - 08-28-2016

Quote:Thank you for reply.
I see.
I wouldn't hope that it's specification becomes too complicated.
At the moment, maybe people who handle such complicated combination would be rare. Wink

if compensate for this weakpoint, It might need a shader that making a nice phen375 reviews result without does many shaders superposition using.

--------
tkbd


i totally agree. people that have knowledge on complicated things like in complicated specifications like this are becoming rare at this moment. on the other hand, i am hopeful that this is not that complicated.