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CG Useful Tutorials (modelling, technics, tips, ...) - Printable Version

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Low-poly Tips - micheus - 02-21-2014 07:41 AM

From CGmascot by niko:


From the site Muranon.com



Free sculpt tutorials - micheus - 03-28-2014 01:32 AM

Good basic tutorials:



Wings3d and XNormal - micheus - 10-21-2014 08:16 PM

Build a CAGE for XNormal in Wings3D by Arg Arg


PBR (Physically-Based Rendering) - micheus - 01-09-2015 12:33 AM

The Allegorithmic is sharing The Comprehensive PBR Guide - a documentation about the PBR. By now, they just release the first of two volumes - Volume 1: the Theory of PBR.


Create a Game Ready Fire Extinguisher - micheus - 01-09-2015 09:24 PM

Create a Game Ready Fire Extinguisher by Soni Kumari

Tha's a excelent tutorial about how to create a game ready fire extinguisher. It was made for 3ds Max, but there is many informations/tips that can be applied to our Wings3D projects - mainly the unwrap/texture tips.
  • Part 1 (creating the high poly model of the fire extinguisher)
  • Part 2 (optimizing the high poly model to create a low poly model)
  • Part 3 (unwraping the low poly fire extinguisher model)
  • Part 4 (how to bake a Normal and AO map using 3ds Max)
  • Part 5 (how to texture our asset - it discuss the basic rules and pipeline of the texturing with the help of Photoshop and xNormal)



RE: CG Useful Tutorials (modelling, technics, tips, ...) - sophiajohn - 01-20-2015 06:36 AM

These are interesting, I can say that each of the link you have shared is worth..


RE: CG Useful Tutorials (modelling, technics, tips, ...) - denis012 - 02-01-2015 02:36 PM

I used them! Thanks


Texture tips - micheus - 07-22-2016 10:11 PM

Hard surface textures by Stefan Morrell


How NOT To Make Normal Maps From Photos Or Images at KatsBits


Top Ten Tips of Texturing by Jeroen Maton



Making of Varga - micheus - 10-24-2016 06:17 AM

1st part) Low poly game character hair by Paul Tosca
1.Hairstyles
2.Game models approach
3.Example of hairstyle
3.1.Tools used
3.2.Painting the hair texture
3.3.Hair geometry
3.4.Using normal maps
4.Varga


2nd part) Making of Varga by Paul Tosca
1.Intro
2.Game modeling workflows
3.Tools used
4.Workflow used for Varga
4.1.Low poly cage
4.2.Detailing in Mudbox
4.3.Transfer maps
4.4.Further tweaking of normal maps in photoshop




The second one has a lot of interesting information/tips about normal maps - very useful.


Tiling rock texture - micheus - 11-12-2016 02:44 AM

Tiling rock texture by Arif Pribadi
An entire workflow about to create a tiling rock texture. From the model sculpting to the maps creation.