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[not a bug] Wavefront export - Printable Version +- Wings 3D Development Forum (http://www.wings3d.com/forum) +-- Forum: Wings 3D (/forumdisplay.php?fid=1) +--- Forum: Bug Reports (/forumdisplay.php?fid=12) +--- Thread: [not a bug] Wavefront export (/showthread.php?tid=2212) |
[not a bug] Wavefront export - OXO - 11-07-2016 11:22 AM If I have a flat plane with 4 vertices and 2 sides, then uv map it and have tga textures each side. The normals are output as 0,0,0 which makes the textures not display. I can upload an example if required. RE: Wavefront export - OXO - 11-09-2016 11:01 AM Any comment dgud? Have you been able to replicate this? RE: Wavefront export - micheus - 11-09-2016 12:00 PM I can take a look on this and l would prefer to use example yours. Could you please link it? RE: Wavefront export - dgud - 11-09-2016 06:35 PM The normal for a vertex is the average between the faces it is connected to, one face normal points at Z and the other face -Z thus the vertex normal is 0,0,0. What to you want it to be? RE: Wavefront export - dgud - 11-09-2016 08:43 PM Not a bug, it works fine if you set the edges to hard which is what I guess you want. |