Wings 3D Development Forum
[not a bug] Wavefront export - Printable Version

+- Wings 3D Development Forum (https://www.wings3d.com/forum)
+-- Forum: Wings 3D (https://www.wings3d.com/forum/forumdisplay.php?fid=1)
+--- Forum: Bug Reports (https://www.wings3d.com/forum/forumdisplay.php?fid=12)
+--- Thread: [not a bug] Wavefront export (/showthread.php?tid=2212)



[not a bug] Wavefront export - OXO - 11-07-2016

If I have a flat plane with 4 vertices and 2 sides, then uv map it and have tga textures each side. The normals are output as 0,0,0 which makes the textures not display.

I can upload an example if required.


RE: Wavefront export - OXO - 11-09-2016

Any comment dgud? Have you been able to replicate this?


RE: Wavefront export - micheus - 11-09-2016

I can take a look on this and l would prefer to use example yours. Could you please link it?


RE: Wavefront export - dgud - 11-09-2016

The normal for a vertex is the average between the faces it is connected to,
one face normal points at Z and the other face -Z thus the vertex normal is 0,0,0.

What to you want it to be?


RE: Wavefront export - dgud - 11-09-2016

Not a bug, it works fine if you set the edges to hard which is what I guess you want.