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What is wrong - Printable Version +- Wings 3D Development Forum (http://www.wings3d.com/forum) +-- Forum: Wings 3D (/forumdisplay.php?fid=1) +--- Forum: Interface & Usage (/forumdisplay.php?fid=3) +--- Thread: What is wrong (/showthread.php?tid=2254) Pages: 1 2 |
RE: What is wrong - dgud - 11-25-2016 07:14 AM I think it easier to subdiv your model and keep the square texture, than the other way around. RE: What is wrong - orbiter - 11-25-2016 03:06 PM I am trying to keep the Poly count down as the detail on the model is just eye candy. The Sim that it will be used in ( Orbiter ) is more about the physics of the Mesh/Model then the looks. Hopefully some of the points raised will help other users, sure helped me. Thanks everyone |