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Goblin from Isengard and Mordor - Printable Version

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Goblin from Isengard and Mordor - olve11 - 01-17-2017 09:22 AM

Hello!
I want to share with you my new work.
Goblin from my favorite story, Lord of the Rings
Modeled, textured - Wings 3D
Render Kerkythea (MLT 4 IES Light)
Gimp+ KvadPhoto - post process
enjoy

renders




Wings screenshot








Kerkythea screenshot




RE: Goblin from Isengard and Mordor - Marcin Maćkowiak - 01-17-2017 11:20 AM

Wow, well done. Good job with unwrapping!


RE: Goblin from Isengard and Mordor - Asticles - 01-17-2017 04:05 PM

Great!!


RE: Goblin from Isengard and Mordor - Hank - 01-20-2017 05:22 PM

hi olve11,

I was just wondering what's that black & white texture...so now I know Smile AO
Strange, cause I've seen it many times and why did not think about it. Even I model something I usually follow diffuse, spec and normal and what about AO? I'm also interested in Kerkythea, but where should I place it, as ambient?

BR, Hank


RE: Goblin from Isengard and Mordor - olve11 - 01-21-2017 07:39 AM

(01-20-2017 05:22 PM)Hank Wrote:  hi olve11,

I was just wondering what's that black & white texture...so now I know Smile AO
Strange, cause I've seen it many times and why did not think about it. Even I model something I usually follow diffuse, spec and normal and what about AO? I'm also interested in Kerkythea, but where should I place it, as ambient?

BR, Hank

Hi Hank

I'm glad you ask about this thing.
I was interested too on these type map.
AO map is mostly used if you have a low poly model and you want look like a lot of poly model.
In Kerkythea this map does not have location.
I used this map, when I want more reality for my model. (skin)
AO mask is very good for shading.
I used it in the GIMP, to produce a diffuse and specular texture of the skin. (mixing channels in layers)
AO layer in Gimp is very fast to create realistic skin textures and more.
Here are some examples:

Render with textures. With AO mask and without AO mask


and Kerkythea material setting:
1-Diffuse map
2-Specular (too from AO)
3-layer bump map 0 -skin wrinkles
4-layer bump map 1 -lips wrinkle
5-layer bump map 2 -black freckles


cheers


RE: Goblin from Isengard and Mordor - Hank - 01-21-2017 07:50 PM

Hi olve11,

Quote:I used it in the GIMP, to produce a diffuse and specular texture of the skin. (mixing channels in layers)

I can't see what channel mode you use for mixing the layers. Is it Multiply?

Thank you for explaining all details. I will try to use it in my next work.

BR, Hank


RE: Goblin from Isengard and Mordor - olve11 - 01-21-2017 11:39 PM

Hi Hank

I used "burn" channel mode on green layer.
I am happy to help you and I look forward on your next super work Cool

Bye


RE: Goblin from Isengard and Mordor - tkbd - 01-22-2017 12:01 AM

Hi!olve11,You are using good at these softwares.
Great!


RE: Goblin from Isengard and Mordor - olve11 - 01-22-2017 12:16 AM

Thank for all!