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Best way to "bridge" neighboring faces/ add geometry? - Printable Version

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Best way to "bridge" neighboring faces/ add geometry? - realSuperglue - 05-17-2018

Hello!
I have 2 probably related questions/ scenarios:

1) I get that Wings3D is extrusion or volume based, sort of. Now I want to connect the selected vertices in the following picture: [Image: f796e3a496f1782bfb52094b591c6892.png]

What would be the best/ a good way to go about this?
Currently I'm extruding the 3 faces inbetween, then delete/ collapse edges until I'm there. Not the best workflow IMO.

2) How do I bridge 2 neighboring faces, for example in the following situation:?
[Image: f8b91ef0eeeba8673e7feb96cc02dae9.png]
That gets quite messy (rendering "errors") when I delete edges and vertices here and there until I'm allowed to connect the vertices at the bottom.

Thanks in advance.


RE: Best way to "bridge" neighboring faces/ add geometry? - KrisBee - 05-17-2018

Select the faces in between your vertices and delete them (in the top picture that would be 3 faces in all). Then select the vertices you want to connect and press c to connect.


RE: Best way to "bridge" neighboring faces/ add geometry? - realSuperglue - 05-17-2018

Wow, never thought about deleting the faces.
That helps a lot, thanks!


RE: Best way to "bridge" neighboring faces/ add geometry? - Fonte Boa - 05-17-2018




RE: Best way to "bridge" neighboring faces/ add geometry? - realSuperglue - 05-17-2018

Good to know, thanks for the tutorial! Wink