Wings 3D Development Forum
Tips on how to lower tricount? - Printable Version

+- Wings 3D Development Forum (http://www.wings3d.com/forum)
+-- Forum: Wings 3D (/forumdisplay.php?fid=1)
+--- Forum: Interface & Usage (/forumdisplay.php?fid=3)
+--- Thread: Tips on how to lower tricount? (/showthread.php?tid=2854)



Tips on how to lower tricount? - Nova - 10-15-2019 03:24 PM

I'm working on making some assets that I need to scatter around on a world map. The base meshes have been exported from World Machine, which has only a very simple triangle reduction tool. I've gotten to the point where the mountains, etc. have the desired silhouette, but the tricount is a bit on the high side considering the amount I want to place.

Does anyone here know of some good ways to lower the tricount of something like this, in the places where it won't affect the silhouette?






RE: Tips on how to lower tricount? - oort - 10-15-2019 07:37 PM

Nice mountain. You could try Meshlab or ReMesh.

Meshlab website

ReMesh website

oort


RE: Tips on how to lower tricount? - Nova - 10-16-2019 02:29 PM

Meshlab worked out great, thank you!


RE: Tips on how to lower tricount? - oort - 10-16-2019 03:50 PM

You are welcome. Glad it worked.

oort