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Mesh Bump plugin (restored) - Printable Version +- Wings 3D Development Forum (https://www.wings3d.com/forum) +-- Forum: Wings 3D (https://www.wings3d.com/forum/forumdisplay.php?fid=1) +--- Forum: Design & Development (https://www.wings3d.com/forum/forumdisplay.php?fid=6) +--- Thread: Mesh Bump plugin (restored) (/showthread.php?tid=3156) |
Mesh Bump plugin (restored) - micheus - 01-31-2024 This was one of the first plugins I created back in 2011 (Mesh Bump - a new plugin in study - W.I.P) As someone at Discord asked about it I just reworked it to be compatible with the current Wings3D v2.3. It can be found here for download. The idea is to use it over a mesh with a grayscale image (depth) to deform the mesh. It multiplies the distance for the range of the pixel colour (0..1). An example of use is bellow. In it I selected only the faces on the interest area and then increased the mesh density twice by using Smooth [RMB]: ![]() The result is directly related to the image quality (and range). So, by using Gimp I shrank the colour range (right image) to get a better mesh definition and elevation. ![]() There is an old video showing how it can be used: RE: Mesh Bump plugin (restored) - oort - 02-01-2024 Micheus, Thank you for restoring this plugin. This is one of my favorite plugins that you created. oort RE: Mesh Bump plugin (restored) - ivla - 02-01-2024 micheus, looks interesting. Thanks for informations about it. RE: Mesh Bump plugin (restored) - micheus - 09-15-2025 Here is an example of how to create a terrain using the Mesh Bump plugin. As it was the case of Heightmap plugin, it can handle monochromatic image (three channels set) and the Rainbow color schema (HUE) used by some GIS software (e.g. Micro DEM). ![]() * If you don't want to keep the uvmapping information you can clean it by selecting the object in Body selection mode use the option Vertex Attributes->Remove UV Coordinates |