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Whole bunch of materials to delete. - Printable Version

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Whole bunch of materials to delete. - ggaliens - 02-08-2014

Whole bunch of materials to delete.

I'm in outliner window. How do I do a "select all" ?

I'd like to delete a bunch at once.


RE: Whole bunch of materials to delete. - micheus - 02-08-2014

(02-08-2014, 06:10 PM)ggaliens Wrote: I'm in outliner window. How do I do a "select all" ?
There is no option for that, as you have noticed. Huh


RE: Whole bunch of materials to delete. - Justanother1 - 02-09-2014

Easiest way is to export an object, start a new file, and re-import it! ... I run into this a lot when I mess with Daz models, and it's worse if you have more than one! ... I've already remapped Genesis UV's for a single texture, but I have to do the Mats every time. The Selection Groups window can help for combining them, but you're still stuck with the leftovers .....


RE: Whole bunch of materials to delete. - Jutt123 - 10-28-2014

"select all" ?


RE: Whole bunch of materials to delete. - Radi - 01-22-2015

is there a chance for a new feature like "delete unused materials" ?


RE: Whole bunch of materials to delete. - Wegg - 01-22-2015

(01-22-2015, 07:57 PM)Radi Wrote: is there a chance for a new feature like "delete unused materials" ?

I would use that regularly.


RE: Whole bunch of materials to delete. - micheus - 01-22-2015

(01-22-2015, 07:57 PM)Radi Wrote: is there a chance for a new feature like "delete unused materials" ?
Unused material uses to be removed when you save your project and reaload it again (with a minor bug - images will remain) - that is why we have a File option Save Unused Materials.
But you remembered about that old issue reported in this old thread: Deleting Unused Materials?. Thanks. Smile


RE: Whole bunch of materials to delete. - ggaliens - 01-22-2015

Micheus ... I have added a very powerful bunch of
commands to materials menu. Get my manifoldlab and
if you like ... I can do the pull request ... or if you think need some
small changes ... I can maybe do somthing else and then pull request.