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Color bleeding - Printable Version +- Wings 3D Development Forum (http://www.wings3d.com/forum) +-- Forum: Wings 3D (/forumdisplay.php?fid=1) +--- Forum: Interface & Usage (/forumdisplay.php?fid=3) +--- Thread: Color bleeding (/showthread.php?tid=697) |
Color bleeding - syedaf - 04-25-2014 07:19 PM I created a Wrapped Sphere model using this tutorial: However the pink and green colors seem to run into each other near the edges. Attached is the final result. How do I clean this up? Thanks Syed RE: Color bleeding - oort - 04-25-2014 08:41 PM Syed, Neat tutorial... the attachment seems to be a screen capture. Not sure I can see the colors running into each other with my old eyes. A screen capture will not give you clean sharp edges. Try rendering with Pov-Ray or YafaRay... oort RE: Color bleeding - syedaf - 04-25-2014 08:50 PM The problem seems to be after I import it into Unity. Must be something with the high vertices count. I was planning to make some more of these orbs and use them in a game. Seems like I would have to look at different alternatives, even though I like this. The vertices count is too high to use on mobile. Also, I can't attach the model here since it is in 3ds format. Thanks, Syed RE: Color bleeding - oort - 04-25-2014 09:01 PM You may get better help from Unity users who could find a solution. oort RE: Color bleeding - Nova - 04-26-2014 09:26 PM Assuming the screenshot is from Unity. I have to agree with oort, I don't really see any bleeding (As you'd expect to see on a low resolution texture with bilinear filtering). If you're referring to the "weird" shading, try changing your lights to cast shadows (in Unity). |