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Seperate shape in to a new object - Printable Version +- Wings 3D Development Forum (http://www.wings3d.com/forum) +-- Forum: Wings 3D (/forumdisplay.php?fid=1) +--- Forum: Interface & Usage (/forumdisplay.php?fid=3) +--- Thread: Seperate shape in to a new object (/showthread.php?tid=704) |
Seperate shape in to a new object - FlevasGR - 05-03-2014 04:06 PM Hello, im working on a 3d model and im having the following question: If you have one solid object and you have a specific part that you want to seperate in to a new object so you can moove it and Unity3D will recognise as standalone model how do you do it? You can check the screenshot to see the parts that i want to seperate http://prntscr.com/3fsudh Thanks RE: Seperate shape in to a new object - micheus - 05-03-2014 04:39 PM With the faces selected you can use the L shortcut to select a region edge loop and then you use the command Loop Cut to separate the pieces. Check is is this you are looking for. RE: Seperate shape in to a new object - FlevasGR - 05-03-2014 05:51 PM That what exactly what i wanted thank you so much! also is there any window like Blender so set the cords of an object?
RE: Seperate shape in to a new object - micheus - 05-03-2014 08:53 PM (05-03-2014 05:51 PM)FlevasGR Wrote: is there any window like Blender so set the cords of an object?Not a window, but you can use Absolute Command->Move for that. Don't forget to pay attention to the Information Line for the options available. |