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Silo 2.3.1 released - Printable Version

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Silo 2.3.1 released - kenmo - 12-10-2014

I just stumbled upon this and thought I should share it here...
Now...if only DAZ3S would do something with Hexagon... Smile


Silo 2.3.1 released
I'm a few days late announcing it here, but we have released Silo 2.3.1 for Windows, both 32-bit and 64-bit versions, Mac OS X 10.9 64-bit, and Linux 64-bit. Here are the release notes:

Data directories have changed, so we can stop having a bad launch experience for those coming from Silo 2.2 and earlier. We now differentiate them by version, and they will be in "My Documents\Silo\2.3-x86\..." for win 32-bit, "My Documents\Silo\2.3-x64\..." for win 64-bit, "~/.silo/2.3-x64/..." for linux, and buried deep in app support on OS X in "com.nevercenter.silo2/2.3-x64/..."
The Windows versions are now large-address-aware, this is particularly helpful for 32-bit users when running on a 64-bit windows. Silo can now use 4 GB of RAM instead of just 2 GB.
Windows 64-bit native version. The 64-bit version can handle larger meshes due to availability of more than 4 GB of RAM, the same as the Mac OS X and Linux versions which are already 64-bit native starting in Silo 2.3.
The black-window issue on Linux has been fixed, which was caused by European numeric locales. Silo now forces a US/UTF-8 locale on launch. Some distros may still setup the locale incorrectly, so if you use a non-US locale and run into issues, please let us know at support@nevercenter.com what distribution / locale you are using.
A cut tool crash has been fixed. This was particularly easily triggered on Mac OS X and Windows, but could eventually happen to Linux users as well.
Alt/option key handling on OS X has been fixed. This fix was made available early in the Mac-only version 2.3.02 as well.
It is now possible to delete empty objects in the scene editor.
Exported OBJs should play much better with Substance Painter.
Context menu placement on OS X with multi-monitor setups should be fixed.
Retina display issues on OS X should be mostly fixed, although we don't have Retina-resolution icons yet.

Known Issues, Mac OS X:

There is a rare OS X crash immediately on launch; please send bug reports to support@nevercenter.com if you encounter this.
Silo does not remember the texture assigned to the materials across sessions due to Apple sandboxing. To get textures to display, you must re-select the texture with the file selection dialog from the material dock during your Silo session.

Known Issues, All Platforms:

FACT files exported to EIAS don't work properly. As a workaround, try another export format if you need to interchange with EIAS.
Exporting to OBJ will not include UVs for subdivided surfaces unless you refine the control mesh first. As a workaround, you can refine meshes, export, and undo the refinement.

Update: the new data directory locations may require you to re-enter your registration info. Sorry about that little hassle.


Happy modeling!

http://forums.cgsociety.org/showthread.php?p=7945752#post7945752


RE: Silo 2.3.1 released - ggaliens - 12-10-2014

Pretty interesting. Somethings never die. Wings3D , Silo ...

I would have bet dollars to donuts that SILO was a dead project based on not too frequent forum visits.
Facebook page had some activity this year. Stranger things have probably happened. I hope the Silo Fans are happu with it.


RE: Silo 2.3.1 released - kenmo - 12-11-2014

Yeah I thought Silo's days were over too..Just like Studebaker or Nash...LOL...

Several years ago I was tempted to purchase Silo when Nevercenter had a sale but I decided not to and opted for Hexagon3D when Daz had a blow out sale of $25. A couple of years later Daz was giving Hex away...

I wonder if there is hope yet for Hexagon?


RE: Silo 2.3.1 released - kenmo - 12-19-2014

Nevercenter has Silo on sale now for $40.00 with coupon code posted on their website...

http://nevercenter.com/silo/


RE: Silo 2.3.1 released - Wegg - 01-15-2015

I tried learning Silo a few years back. I was able to get about 80% of the way there but the missing 20% that I missed from wings just kept me from embracing it. Still it is the closest I have ever come to switching from wings as my primary modeler. I hope they continue to develop it.