02-29-2024, 05:29 PM
Hi, I was working on a person model for a boardgame that is intended to be used in Tabletop Simulator as a piece model.
I got the general idea and was trying to make it's "hands" look round and removed a couple of edges, which did make it look much better in Wings3D, but when I exported it as an .obj file it didn't work as intended.
I tried googling the problem, and using AI to find a fix but I'm not even sure how exactly could I describe my issue.
Any ideas?
In Wings3D:
In game:
My wings file: https://pixeldrain.com/u/3SH4WNjv
I got the general idea and was trying to make it's "hands" look round and removed a couple of edges, which did make it look much better in Wings3D, but when I exported it as an .obj file it didn't work as intended.
I tried googling the problem, and using AI to find a fix but I'm not even sure how exactly could I describe my issue.
Any ideas?
In Wings3D:
In game:
My wings file: https://pixeldrain.com/u/3SH4WNjv