08-29-2014, 01:36 PM
(This post was last modified: 08-29-2014, 03:01 PM by psycholinguist.)
I have been having problems when exporting a file from Wings3D to the OBJ format and importing it in Sweet Home 3D. Sweet Home says "the format of the chosen model is not supported", although Sweet Home normally supports importing OBJ files.
I posted on the Sweet Home 3D forum, and was told by the developper that the Wings3D OBJ files look different from what he is used to (see the thread here). In particular, he wrote:
He suggested I report the problem here. Of course, it is possible that this issue has been fixed in more recent versions. I am stuck with 1.4.1 because I do not want to update my Mac's operating system, which is 10.6.8 at the moment. In this case, please disregard this bug report.
I am attaching an archive with a .wings file and an exported OBJ file with which the problem occurs.
I posted on the Sweet Home 3D forum, and was told by the developper that the Wings3D OBJ files look different from what he is used to (see the thread here). In particular, he wrote:
Quote:The OBJ file uses a way to describe faces I've never seen before.
Blender accepts it but not Sweet Home 3D and probably other software. If you look at OBJ file, you'll see lines starting by f and followed by vertices numbers and // like:
Code:f 1// 33// 34// 2//
Normally, this line should be written:
Code:f 1 33 34 2
// should occur only if followed by texture coordinates index.
He suggested I report the problem here. Of course, it is possible that this issue has been fixed in more recent versions. I am stuck with 1.4.1 because I do not want to update my Mac's operating system, which is 10.6.8 at the moment. In this case, please disregard this bug report.
I am attaching an archive with a .wings file and an exported OBJ file with which the problem occurs.