04-15-2013, 03:50 PM
I keep seeing all these ways you are utilizing interesting procedural noise types to create interesting shapes. . . but a lot of them tend to stay in more obscure/abstract uses. I wonder if you have thought of ways of making more "useful" uses.
One of my favorite plugins to lightwave's modeler is a plugin called TreesDesigner.
http://www.polas.net/trees/
It lets you model the very basic shape of a tree and then the software "grows" a fractal pattern out from a defined base up into the volume of where you want the branches to be. Seems like you already have everything you need to do this with the combinations of your plugins. . . No? It would be awesome if you could take it a step further and let the user define the shape of the trunk at it's base, the place where the branches start to split and how far they continue to split until they are "done" and your tree is made.
One of my favorite plugins to lightwave's modeler is a plugin called TreesDesigner.
http://www.polas.net/trees/
It lets you model the very basic shape of a tree and then the software "grows" a fractal pattern out from a defined base up into the volume of where you want the branches to be. Seems like you already have everything you need to do this with the combinations of your plugins. . . No? It would be awesome if you could take it a step further and let the user define the shape of the trunk at it's base, the place where the branches start to split and how far they continue to split until they are "done" and your tree is made.