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[Fixed] Wood Noise pattern baking is failed.
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10-02-2015, 09:47 AM
(This post was last modified: 10-10-2015 03:30 PM by micheus.)
Post: #1
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| [Fixed] Wood Noise pattern baking is failed. | |||
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10-08-2015, 01:24 AM
Post: #2
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RE: Wood Noise pattern baking is failed.
Checked. The crash occurs only if "Edge filter" is included. If we use any other option they work fine.
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10-10-2015, 01:19 AM
Post: #3
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RE: Wood Noise pattern baking is failed.
Thank you for checking.
Hum.... I tried simple combination of Background(Image/Color) and *Wood*, but filling white only draw to texture.(I tried both OSX and Windows) I'm not seriously trouble by this bug for the moment. ![]() However why it would become this way. ---------------------------------------------- Wings3D 2.0.1, OSX 10.10.5, 64bit, Intel Iris OpenGL engine v2.1 INTEL-10.6.33 ,2D-API: wxWidgets: 3.0.3.0 Wings3D 2.0.1, Windows10, 32bit, Geforce640/PCIe/SSE2/3DNOW v4,5,0 NVIDIA355.82 ,2D-API: wxWidgets: 3.0.2.0 tkbd |
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10-10-2015, 01:28 AM
Post: #4
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RE: Wood Noise pattern baking is failed.
I supposedly did a post earlier that was not registered. :/
When I was testing again in a PC at work it doesn't worked too. There I got the same issue as you.
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10-10-2015, 06:25 AM
Post: #5
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RE: Wood Noise pattern baking is failed.
(10-10-2015 01:19 AM)tkbd Wrote: I tried simple combination of Background(Image/Color) and *Wood*,tkbd, how was the initial settings when you chose this combination. By trying to find why the problem seems to be intermittent, I found that it seems that the previous parameters are being assigned to wrongly. The sample: a) I create a texture using the options: Background, Draw Faces and Draw Edges; b) then, I exit Wings3D (the options is saved in preferences); c) Starting Wings3D again, when selecting Create Texture the initial options are those used before. Now, I replaced the Draw Edges by *Wood* and the crash happens with: Quote:AUV: Internal ERROR function_clause:where all_edges is the first parameter for Draw Edges. In order to make it work, it was necessary to click in the button Options (no necessary to change anything). That is a strange behaviour for the dialogs. I never notice that before.
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10-10-2015, 07:47 AM
(This post was last modified: 10-10-2015 08:35 AM by micheus.)
Post: #6
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RE: Wood Noise pattern baking is failed.
Ok. I got it.
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10-13-2015, 02:21 PM
Post: #7
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RE: [Fixed] Wood Noise pattern baking is failed.
I wonder if the bug has been fixed?
At any rate.Micheus,Thank you for your hard work!! Since I found error log through your advice. Code: Using GPU shaders.I think that it is the cause of this bug. Probably It may be that certain relate that not appear view> shaders menu. |
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10-13-2015, 02:30 PM
Post: #8
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RE: [Fixed] Wood Noise pattern baking is failed.
It seems to be a missing file in the current version. I copied it from the 1.5.4 in order to test and look for the bug that is related to not use the proper parameters (in Option button).
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10-15-2015, 02:33 PM
Post: #9
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RE: [Fixed] Wood Noise pattern baking is failed.
Micheus can you fix the missing shader(s) file in your commit,
in tools/release search for autouv and add vs to fileextensions. |
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10-15-2015, 02:34 PM
Post: #10
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RE: [Fixed] Wood Noise pattern baking is failed.
Yes, I can. Thanks for show me the steps.
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