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Playing with Wings3D for fun (Micheus)
07-21-2020, 10:20 AM (This post was last modified: 07-21-2020 10:25 AM by micheus.)
Post: #211
RE: Playing with Wings3D for fun (Micheus)
Some meshes I have doing during the tests of my Curve Tool plugin.









@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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07-21-2020, 05:49 PM
Post: #212
RE: Playing with Wings3D for fun (Micheus)
Hello Micheus,

Your Curve tool is very impressive. Can you tell me when this plugin will be ready to use ?

I'm learning WING3D with your great videos.

Thank you for your support, Micheus

Best regards

PHIL 92
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07-21-2020, 05:57 PM
Post: #213
RE: Playing with Wings3D for fun (Micheus)
I have been testing and working on it regularly for the last two months and I'm still finding some hidden bugs. The best way is using it - that is why I have been sharing some meshes I create using it.

So, I hope I can make it available soon, but I don't want it to be breaking the user's works easily after all this time I have coding it - we expect a little of stability. Smile

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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10-10-2020, 10:53 PM
Post: #214
A glass of water
Last week I read found an article talking about how wrong we use to "assemble" an glass of water object. I did the test and I like the result - the link for the article is here.

Yesterday, because of a tip from sciroccorics user in this post, I got back to this test object, improved a little the scene and found a good HDRI map to use:


Left the final objects/scene and right before export the POV-Ray file:


I tweaked the file to add some extra elements and build the table texture.

The HDRI map I got from Interior HDRI Free Pack

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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10-16-2020, 06:43 AM
Post: #215
RE: Playing with Wings3D for fun (Micheus)
Really impressive rendering ! Far above what I am able to produce, so this is a great motivation for trying to learn more about rendering. Glad to see that the "triangulate" tip before POV export has some utility Wink

>>> sciroccorics <<<
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12-04-2020, 09:40 PM (This post was last modified: 12-06-2020 02:44 AM by micheus.)
Post: #216
Christmas Gift Boxes
Playing around with something for which Curve Tools plugin can make our lives easier: ribbon bow Smile



After finished, I increased the sweep object's resolution and then I made it permanent:


The hard task was to create the textures for the ribbon:




Christmas Gift Boxes by micheus on Sketchfab

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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12-06-2020, 02:29 AM
Post: #217
RE: Playing with Wings3D for fun (Micheus)
How nice!
It is wonderful that the texture of each ribbons.
I found that the red ribbon only reflects light. Smile
-------
tkbd
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06-26-2021, 06:00 AM (This post was last modified: 06-26-2021 06:42 AM by micheus.)
Post: #218
RE: Playing with Wings3D for fun (Micheus)
I started by wanting to use the Curve Tools plugin to build stitches and I ended up by making this pair of objects. Smile

The problem working with textures to be seen in closeup is they requires more details and fine tune. I spent a lot of hours preparing all these maps - its therapeutic when its for fun. Biggrin

Card holder:


Pick a flavour...



Bank card:


The textures were created with Gimp.


#wings3d #3d #3dmodeling #3dart

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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