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Goblin from Isengard and Mordor
01-17-2017, 09:22 AM (This post was last modified: 01-19-2017 03:48 PM by olve11.)
Post: #1
Goblin from Isengard and Mordor
Hello!
I want to share with you my new work.
Goblin from my favorite story, Lord of the Rings
Modeled, textured - Wings 3D
Render Kerkythea (MLT 4 IES Light)
Gimp+ KvadPhoto - post process
enjoy

renders




Wings screenshot








Kerkythea screenshot


InExPro studio

Lord of Galaxies

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01-17-2017, 11:20 AM
Post: #2
RE: Goblin from Isengard and Mordor
Wow, well done. Good job with unwrapping!

Follow me:
YOUTUBE
INSTAGRAM
FACEBOOK
WEBPAGE
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01-17-2017, 04:05 PM
Post: #3
RE: Goblin from Isengard and Mordor
Great!!
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01-20-2017, 05:22 PM
Post: #4
RE: Goblin from Isengard and Mordor
hi olve11,

I was just wondering what's that black & white texture...so now I know Smile AO
Strange, cause I've seen it many times and why did not think about it. Even I model something I usually follow diffuse, spec and normal and what about AO? I'm also interested in Kerkythea, but where should I place it, as ambient?

BR, Hank

My gallery: marcone.pl
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01-21-2017, 07:39 AM (This post was last modified: 01-21-2017 12:40 PM by olve11.)
Post: #5
RE: Goblin from Isengard and Mordor
(01-20-2017 05:22 PM)Hank Wrote:  hi olve11,

I was just wondering what's that black & white texture...so now I know Smile AO
Strange, cause I've seen it many times and why did not think about it. Even I model something I usually follow diffuse, spec and normal and what about AO? I'm also interested in Kerkythea, but where should I place it, as ambient?

BR, Hank

Hi Hank

I'm glad you ask about this thing.
I was interested too on these type map.
AO map is mostly used if you have a low poly model and you want look like a lot of poly model.
In Kerkythea this map does not have location.
I used this map, when I want more reality for my model. (skin)
AO mask is very good for shading.
I used it in the GIMP, to produce a diffuse and specular texture of the skin. (mixing channels in layers)
AO layer in Gimp is very fast to create realistic skin textures and more.
Here are some examples:

Render with textures. With AO mask and without AO mask


and Kerkythea material setting:
1-Diffuse map
2-Specular (too from AO)
3-layer bump map 0 -skin wrinkles
4-layer bump map 1 -lips wrinkle
5-layer bump map 2 -black freckles


cheers

InExPro studio

Lord of Galaxies

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01-21-2017, 07:50 PM
Post: #6
RE: Goblin from Isengard and Mordor
Hi olve11,

Quote:I used it in the GIMP, to produce a diffuse and specular texture of the skin. (mixing channels in layers)

I can't see what channel mode you use for mixing the layers. Is it Multiply?

Thank you for explaining all details. I will try to use it in my next work.

BR, Hank

My gallery: marcone.pl
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01-21-2017, 11:39 PM (This post was last modified: 01-21-2017 11:40 PM by olve11.)
Post: #7
RE: Goblin from Isengard and Mordor
Hi Hank

I used "burn" channel mode on green layer.
I am happy to help you and I look forward on your next super work Cool

Bye

InExPro studio

Lord of Galaxies

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01-22-2017, 12:01 AM
Post: #8
RE: Goblin from Isengard and Mordor
Hi!olve11,You are using good at these softwares.
Great!
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01-22-2017, 12:16 AM
Post: #9
RE: Goblin from Isengard and Mordor
Thank for all!

InExPro studio

Lord of Galaxies

Lord of Galaxies donation thanks
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