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Best way to "bridge" neighboring faces/ add geometry?
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05-17-2018, 11:52 AM
Post: #1
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Best way to "bridge" neighboring faces/ add geometry?
Hello!
I have 2 probably related questions/ scenarios: 1) I get that Wings3D is extrusion or volume based, sort of. Now I want to connect the selected vertices in the following picture: ![]() What would be the best/ a good way to go about this? Currently I'm extruding the 3 faces inbetween, then delete/ collapse edges until I'm there. Not the best workflow IMO. 2) How do I bridge 2 neighboring faces, for example in the following situation:? ![]() That gets quite messy (rendering "errors") when I delete edges and vertices here and there until I'm allowed to connect the vertices at the bottom. Thanks in advance. |
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05-17-2018, 12:55 PM
Post: #2
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RE: Best way to "bridge" neighboring faces/ add geometry?
Select the faces in between your vertices and delete them (in the top picture that would be 3 faces in all). Then select the vertices you want to connect and press c to connect.
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05-17-2018, 01:23 PM
Post: #3
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RE: Best way to "bridge" neighboring faces/ add geometry?
Wow, never thought about deleting the faces.
That helps a lot, thanks! |
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05-17-2018, 03:18 PM
Post: #4
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RE: Best way to "bridge" neighboring faces/ add geometry?
__________________________________ http://www.youtube.com/wings3dchannel http://www.facebook.com/wings3dchannel |
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05-17-2018, 05:42 PM
Post: #5
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RE: Best way to "bridge" neighboring faces/ add geometry?
Good to know, thanks for the tutorial!
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