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Wings 2.2.6
01-30-2021, 09:00 PM (This post was last modified: 01-30-2021 09:46 PM by micheus.)
Post: #11
RE: Wings 2.2.6
Stephan Vogt, thanks for the comments.

About the improvement you noticed, the Wings3D team has been working a lot since v2.0 in order to achieve that. In this post I did a summary of changes since v2.0 - check for "What was changed/improved" - a lot of code was rewritten.

About the .rwx no one has complained about that, so I think I can take a look on it and upgrade the exporter to be v2 compatible.
EDIT: I download the RWPaint.exe which requires the RWL21.DLL (RenderWare 2.1) and I was able to import an exported file from Wings3D which contains a hole.
Do you have a broken file so I can check what is going wrong?

For the selection issue, follow the oort's tip.
The current default way (just highlight an element) can be convenient when someone uses hotkeys because we don't need in fact select anything to apply a command and after that deselect to change the selection mode. It's a personal taste, of course.

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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02-03-2021, 02:51 PM
Post: #12
RE: Wings 2.2.6
Unchecking the box works ok. It still has a mind of its own, once I press the space bar. I think that is the problem.
Example: I select two edges and connect. The connection is still highlighted. To go to two other edges to cut them I have to deselect the still highlighted edge. I guess I could click to deselect, but suppose I subdivide a loop and hundreds of verts are lit. Naturally you would use the space bar to deselect and then we go back to the problem I mentioned. Do you have another workflow?

On the rwx exporter, the problem depends on the model and comes at inopportune moments. So I just avoid using it. I found a file I just created a month ago using2.2.6.1. It has a lot of custom textures, so I will simplify it before I make a copy available for troubleshooting.
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02-03-2021, 06:04 PM (This post was last modified: 02-03-2021 11:19 PM by oort.)
Post: #13
RE: Wings 2.2.6
Stephan,
It has been so long since I have used a version that used the old method I am not sure I understand exactly what you want.

If you turn Conditional Deselection back on (option checked), you can deselect the newly created edge/edges with space bar (after you have used connect to connect the edges) and the current mode (edge) remains active. If you hit space bar a second time you can choose another selection mode. You can always use the shortcut keys (e,v,f) to select another mode whenever you want. You probably already know all this...

Did the older versions of Wings3D allow you to set the selection mode permanently until another mode was set? Sorry I cannot remember... Smile Sad Is there something else you are expecting to happen/see???

oort
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02-06-2021, 01:34 AM
Post: #14
RE: Wings 2.2.6
Stephan Vogt Wrote:Example: I select two edges and connect. The connection is still highlighted. To go to two other edges to cut them I have to deselect the still highlighted edge. I guess I could click to deselect, but suppose I subdivide a loop and hundreds of verts are lit. Naturally you would use the space bar to deselect and then we go back to the problem I mentioned. Do you have another workflow?
I think you are talking about other thing than the "Conditional Deselection" here.

It looks like you would like to execute these commands without leaving any new resultant element selected. In this case, that is not possible.

It works that way for speed up the process. In general we cut to edges to create new connections. So get the vertices selected will help in the next step to connect them.there are other situations that will happen.

So, in this case, if you are not interested to do nothing with the resulting element you just deselect them (hitting one key).

With that settings port told you, the selection mode will stay the same until you chose another one (v, e,f,b) or hit the space bar twice ("double click"). Smile

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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