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A newbie's first steps in 3d modeling
09-17-2013, 01:27 AM
Post: #11
RE: A newbie's first steps in 3d modeling
Couldn't sleep so i sat down and modeled a new nose. I think it looks better than before and i don't have strange vertices that mess up everything.

http://i.imgur.com/8zxGTjq.jpg
http://imgur.com/aUhmdDN
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09-17-2013, 09:07 AM
Post: #12
RE: A newbie's first steps in 3d modeling
(09-17-2013 01:27 AM)Shroomworks Wrote:  I think it looks better than before and i don't have strange vertices that mess up everything.
Yeah! Smile
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09-17-2013, 12:27 PM (This post was last modified: 09-17-2013 03:53 PM by Shroomworks.)
Post: #13
RE: A newbie's first steps in 3d modeling
Alright,did a little bit more work on the destroyer and i think the form of the model is complete.







And a quick size comparison of both models:


Edit: Had to change some things in order to fix a broken face in the bow of the destroyer. There is still one problem though: it seems circularizing edges leaves some sort of distortion on the sides. I've uploaded the model to p3d where you can see that there are several distortions on the bow right next to the big tubes and at the back of the ship on both sides of the middle engine. I don't know how to fix this,so if anyone has an idea or som advice on this,please let me know Smile

Destroyer Concept - Final Stage (View in 3D)
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09-19-2013, 07:18 PM (This post was last modified: 09-19-2013 07:30 PM by Shroomworks.)
Post: #14
RE: A newbie's first steps in 3d modeling
Whipped out a AAA Turret design ealier this day. Looks pretty clean,no twisted faces and vertices this time. Yay!

AAA Turret Concept - Fixed (View in 3D)


Edit: I take it all back. What the hell?

Edit 2: Fixed. Vertices,my eternal enemy -.-
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09-19-2013, 10:10 PM
Post: #15
RE: A newbie's first steps in 3d modeling
(09-19-2013 07:18 PM)Shroomworks Wrote:  Edit: I take it all back. What the hell?

Edit 2: Fixed. Vertices,my eternal enemy -.-
I think that you just need to avoid to use ngons when you don't need:
try to build quads faces always as possible and you probably will have less headache.
Take a look at some articles/tutorials about topology/subdivision. I organized the thread I have for 3d useful things and I've added two new links about that - link

Anyway, good job with the concept/models. Smile
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09-19-2013, 11:36 PM (This post was last modified: 09-19-2013 11:37 PM by Shroomworks.)
Post: #16
RE: A newbie's first steps in 3d modeling
Well,it is part of the design and i'm not sure if it really is an ngon. At least it doesnt like it to me.



Also,thank you for these useful links, i'll make sure to learn as much as i can Smile
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09-20-2013, 12:06 AM
Post: #17
RE: A newbie's first steps in 3d modeling
(09-19-2013 11:36 PM)Shroomworks Wrote:  Well,it is part of the design and i'm not sure if it really is an ngon. At least it doesnt like it to me.
well, seeing the screenshot it's ok, of course. Smile
It seems that "tessellation" was introduced by p3d. Sorry about that. Blush
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09-20-2013, 12:27 AM
Post: #18
RE: A newbie's first steps in 3d modeling
Don't worry about it Wink

Just a quick question though: If i merge two files in wings,will i keep the original files and create a third one or are the original files lost and become one?
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09-20-2013, 12:56 AM
Post: #19
RE: A newbie's first steps in 3d modeling
(09-20-2013 12:27 AM)Shroomworks Wrote:  If i merge two files in wings,will i keep the original files and create a third one or are the original files lost and become one?
The file merged (2nd) stays as it is, but this "third" doesn't exists until you use "Save As". It's the 1st one plus the 2nd you have merged.
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09-20-2013, 01:56 AM
Post: #20
RE: A newbie's first steps in 3d modeling
Alright,thank you for your answer Smile
I was a little worried i'd lose the other files if i save two merged files. That was rather silly of me if i think about it Tongue
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