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Numeric entry for Body/Duplicate/Free is broken
10-09-2013, 03:02 PM
Post: #1
Numeric entry for Body/Duplicate/Free is broken
The value entered for the Z-displacement is treated as a Y-displacement.
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10-09-2013, 04:27 PM
Post: #2
RE: Numeric entry for Body/Duplicate/Free is broken
Thanks for report it ekolis.
But, what I experienced was the object moving along the "view" axis instead of default axis. If you pay attention the object moving in the z axis is coming to and far from your screen. (wings3d_1.5.pre1.74.g2aee/wings3d_1.5.pre1.78.gdd6c)
I think that it's the correct behaviour since that is what you can do using the mouse.
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10-14-2013, 02:16 PM
Post: #3
RE: Numeric entry for Body/Duplicate/Free is broken
Micheus is right, the movement for this tool is screen relative.
For numeric xyz moves, you can use absolute commands.
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10-16-2013, 10:19 PM
Post: #4
RE: Numeric entry for Body/Duplicate/Free is broken
Oh, thanks! Is there a "duplicate absolute" command or do I have to duplicate the object in place, then move it?
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10-17-2013, 11:58 PM (This post was last modified: 10-18-2013 12:00 AM by micheus.)
Post: #5
RE: Numeric entry for Body/Duplicate/Free is broken
(10-16-2013 10:19 PM)ekolis Wrote:  or do I have to duplicate the object in place, then move it?
Yes, you should use the option Duplicate - maybe with the Free option in the sub-menu. Then, before you press the RMB you can press the [TAB] key to enter the placement from origin.
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