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RandomArena assets
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11-27-2012, 07:39 PM
Post: #1
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RandomArena assets
These models are for an online game called Random Arena.
These models have no UV data, I am using vertex colors only. Two reasons for this:I am terrible at painting textures and I really like the simple look each model achieves. Full Album: http://imgur.com/a/z6y58 ![]() ![]() Constructive criticism is encouraged! Thanks! |
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11-28-2012, 12:03 PM
Post: #2
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RE: RandomArena assets
Looks great. Kinda retro looking, which is always good IMHO
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12-03-2012, 02:26 PM
Post: #3
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RE: RandomArena assets
Great looking models. What are your plans for the future. As in, real life. A professional modeller?
The only reason I ask is because if you are planning on modelling professionally, there is a 100% chance that you will have to know how to UV map. Also, learning texturing will open so many more doors for you. ![]() You've got a great sense of style. Keep it up! |
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03-10-2013, 06:55 AM
(This post was last modified: 03-10-2013 07:07 AM by AlexEarley.)
Post: #4
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RE: RandomArena assets
Here is a gallery of a few more models I have done in this style.
http://imgur.com/a/dirTl ![]() DesktopSkimmer: Retro is exactly what I am going for. N64 level of detail brings a feeling nostalgia to the game. Geta-Ve: Two reasons to avoid textures:these models need to be churned out quickly and for performance's sake. Its one less step I have in my pipeline and one less thing for unity to render I totally agree with you, it is important for any one in the game industry to know how to properly UV (and rig) a model. RA has some models with UV data and textures but I'm not the best at painting textures and getting everything to line up exactly how I want, so I avoid them. And finally, thanks! You must have good taste! I appreciate your support. Please 'Like' RA on Facebook https://www.facebook.com/RandomArena Thanks |
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