01-12-2020, 03:46 AM
(This post was last modified: 01-12-2020, 07:32 PM by digitaldavinci.)
Yes, Unity serialization does auto update when you export from Wings3d to the projects directory.
It initial appears as a game object model. When you drag that to the scene heirarchy it turns into a prefab.
Either way the object is auto updated in Unity. So a gameobject also automatically refreshes in the scene and that is the cool part of all this.
Here is what the ex/import does from wings3D to Unity. Wings on the left and unity on the right.
The x vector labels are on the negative side in wings and the positive side in unity.
It initial appears as a game object model. When you drag that to the scene heirarchy it turns into a prefab.
Either way the object is auto updated in Unity. So a gameobject also automatically refreshes in the scene and that is the cool part of all this.
Here is what the ex/import does from wings3D to Unity. Wings on the left and unity on the right.
The x vector labels are on the negative side in wings and the positive side in unity.