03-07-2014, 10:50 PM
(03-07-2014, 09:26 PM)micheus Wrote: It doesn't need be that way.
In the Outline window you can use the context menu of default material and use [LMB] option in the .Select. command. Then, with the elements selected, you can select the other material and in the context menu use the Assign to Selection options. It's easy and you can use that as a workaround.
I understand what you are saying, but it does not help me solve the problem. In order to assign a particular material to several objects that don't already have that material, you would need to already have those objects on the screen. However when I am modeling and I add a new object, I want my default material to be on that object so I can see it better when I model it. The flat, non-specular material that is the hardcoded default material is much harder to see. Therefore, I need to apply my own "default" texture to every single new object that I bring into the scene to model.
(03-07-2014, 09:26 PM)micheus Wrote: I can consider add new settings for the default material and submit it to the main devs. By now, maybe you would create a "start" .wings file with that material and use it for every new project.
Would using such a "start" file prevent the default material from being replaced when Wings3D was closed and then reopened for work the next day?
(03-07-2014, 09:26 PM)micheus Wrote: I don't know about that. As I know, only menu options can be "hotkeyed".
It may not still exist in the current versions of Wings3D. For your reference, here is the thread that I was speaking of from the old forum:
http://nendowingsmirai.yuku.com/reply/27...eply-27983