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POV-Ray - Tips
12-10-2012, 04:51 PM (This post was last modified: 12-11-2012 02:49 PM by micheus.)
Post: #2
Image Plane without light influence
An example about how to use an image plane without get any light influence. (download)
Basically we need to set these properties below in the Material dialog:
  • Ambient = 1.0
  • Diffuse = 0.0
  • Specular = 0.0
and using the information in the 2nd and 3rd item above (global_settings->ambient_light = <1,1,1> //white)

I did some tests with some varying of values. For all of them the values for Image Plane (with UV-map) was as follow:
Code:
texture {
...
     finish {
         ambient rgb <1.000000, 1.000000, 1.000000>
         diffuse 0.000000
         brilliance 0.000000
         metallic 0.000000
         specular 0.000000
         roughness 0.000000
     }
}

Light test 1
global_settings: ambient_light <1, 1, 1>

Pink sphere
Code:
texture {
...
      finish {
        ambient rgb <0.000000, 0.000000, 0.000000>
        diffuse 1.000000
        brilliance 1.000000
        metallic 0.000000
        specular 0.8
        roughness 0.000000
      }
}

Metalic sphere
Code:
texture {
...
      finish {
        ambient 0
        diffuse 0.5
        phong 1
        phong_size 100
        reflection 0.25
      }
}

Floor
Code:
texture {
...
      finish {
        ambient 0
        diffuse 0.4
        phong 1
        phong_size 100
        reflection 0.25
      }
}



Light test 2
All parameters preserved, but Ambient became to contribute with 10% in the objects colors.

Pink sphere
Code:
ambient rgb <0.100000, 0.100000, 0.100000>

Metallic sphere
Code:
ambient 0.1

Floor
Code:
ambient 0.1
Reply


Messages In This Thread
POV-Ray - Tips - micheus - 12-10-2012, 03:46 PM
Image Plane without light influence - micheus - 12-10-2012 04:51 PM
Extending power of the plugin - 1 - maker - 12-26-2012, 10:52 AM
Enabling Caustics... - micheus - 04-22-2015, 05:32 PM
Spectral Rendering with POV-Ray - micheus - 02-03-2018, 09:29 PM
RE: POV-Ray - Tips - micheus - 09-30-2020, 07:47 AM

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